Upcoming Features
Flora, Fauna
- New Predators [1]
Genes
- Healing saliva [2] (Didn't happen during 1.1.4 update)
- Cheetah fur [3] (Didn't happen during 1.1.4 update)
- Special cry that increases strength [4] (Didn't happen during 1.1.4 update)
- Creative Cougar backer suggested genes (5) [2] (Didn't happen during 1.1.4 update)
Possible Features
Water Gene
Slick Coat (Fur/Skin, Improves water movement)
Misc.
New gene slot Fur/Skin
Update 1.0.0
- Story Mode and Sandbox mode
- Tutorial
- Achievements
- 2 Additional Save slots (Total of 5)
Update 0.5
- Lots of new islands + special challenge islands
- More content for swamp and savanna biomes
- New dynamic pattern system
- New gene unlocking/ mutation system
- Interspecies breeding with Bearyenas
- New textures
- Small adjustments and fixes
-(Sickness lasts only 2 days, healing plants cures sickness, ...)
Update 0.4
- New Mountain Biome (Grass/Mountain and Mountain islands)
- 2 new predators (Ramfox and Balance Bear) and new prey (Walrus Deer)
- Twin Birth and Fertility
- 6 new prehistoric genes (Hammer Tail, Digging Trunk, Mammut feet, Armored Body, Megalocerous Horns and Sabertooth Fangs)
- Temperature System (Heat and Cold resistance)
- Family Tree Filters
- Bug Fixes
- Big body now gives 1 defence
Update 0.3.0
New Travel System (Randomly Connected Islands)
New Islands (Jungle- Grass, Oasis, Jungle)
New Jungle Biome
Changed Sickness Mechanic
Added Melanism and Albinism
Added Messaging System
Option to banish creatures from tribe
Adding Creatures to tribes costs food
UI Improvement
New abilities (Scent Disguise, Stealth, Odor Disguise, Distasteful Appearance, Distasteful Scent)
Spiky Body no longer hurts other creatures (unless it's licked)
New Perception (Hearing and Smelling)
Update 0.2.1
3 Action points per creature, 1 food per turn per creature
Water Tiles
Water Genes
Family tree
New "killer" island
New Abilities - Swimming, Digging, Fishing, Cracking, under water breathing
Randomized Adam and Eve
Bleeding System
Preview 0.1.9
Rivers
Field types for river
New genes (Horn slot, Horn color, Blood Clotting Slot, Water genes ...)
Family Tree
Added the "Killer Island" for hardcore survivers. You can find its port on the Top-Island
New Abilities - Swimming, Digging, Fishing, Cracking, under water breathing
Randomized Adam and Eve
Experimental 1.0
New Bleeding system - when bleeding and animal will take damage relative to their damage Gene every turn
Damage Gene - Normalbloodclotting (normal damage) and Hemophilia (more damage (Bad))
Licking wound - when an animal is bleeding their wound can be licked to stop bleeding by an adjacent creature
Family tree - all living animals will be in a family tree accessible by a tab next to the gene menu
New food system - instead of taking 1 food per action all creatures now take 1 food per turn
Update 0.0.1
3 islands instead of 1
Difficulty and complexity (first island low difficulty and complexity, right island high complexity and medium difficulty, top island high complexity and difficulty)
New field types for grass biome
New genes (Violet Eyes, Black Fur and immunity genes)
Ability to change creatures' gem colour (Active: Light Green, Orange, Light Blue) (Inactive: Dark Green, Red, Dark Blue)
Bug fixes
Update 0.0.7
Fix for save file issue ("If your save states said '152 days' all the time this should resolve the issue")
Fixed the "berry count" when unlocking the Berry Paw gene
Increased size of animal hitbox to make selection easier
Update 0.0.5
Venom and poison ability added
New gene unlocking challenges added
Improved map generation
Update 0.0.4
Sickness
Perform tasks on the field you sit on
Rain is now lighter
Many bug fixes