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The world of Niche is composed of a series of islands that nichelings can travel between by use of special ports. Traveling between the islands lets the nichelings explore a wide range of habitats and meet interesting new species. But be careful, for once the nichelings leave an island, they can never return!

Before traveling, try to stock up on food and nesting material, since it will take time to locate food and nests on the new island. You should also select the best nichelings from your tribe, since they will form the basis for your new tribe.

Up to date port

Once you are ready to travel, select a port and move your chosen nichlings to the travel tiles. Only the nichelings on the travel tiles will journey to the new island; the rest of the tribe will stay behind and disappear. To activate the port, select the grey stone.  

Each port will have a distinct look that indicates what kind of island you are traveling to; be sure to consult the island guide below to know which tiles correspond with which island.  

Navigation

Knowing how to find your way amongst the islands is key, especially in story mode, where your goal is to reach Home Island.

Nichelings arrive on new islands from the south (lower edge). Ports to the west (left) lead to easier islands. Ports to the east (right) lead to islands of equal difficulty to the current one. Ports to the north (upper edge) lead to more difficult islands. A few exceptions to these rules exist; e.g., in story mode Adam leaves the first island by a westward port, and easy islands have western exits even though there are no easier islands.

The ground cover at a port also gives you some sign of what to expect on the far side. For instance, a port that is green with tall grass could lead to the Archipelago or to Grass Mingle.

Easy Islands

Tiny Green

Ting Green

Tiny Green

This is a small island, composed entirely of the grassland biome. During story mode, it is the second island you find. Its travel port is green with flowers.

Fauna

Flora

Peaceful Meadow

Peaceful meadow

Peaceful Meadow

Peaceful meadow is a large island consisting mainly of grassland, however small spots of swamp and savanna are present. Its travel port is green with flowers

Fauna

Flora

Grass Adventure

Grass Adventure

Grass Adventure

Grass adventure is a large island consisting of an equal mix grassland, swamp, and savanna. Short rivers wind through the island, although none cross it completely. Its travel port is green with flowers and 10 tiles.

Fauna

Flora

Archipelago

Archipelago

Archipelago

The archipelago is a series of small, grass islands broken up by shallow seas. Water genes, cracker jaw, and claws are especially useful. The archipelago travel port is green with tall grass and 10 tiles.

Fauna

Flora

Medium Islands

Burning Savanna

Burning Savanna

Burning Savanna

Unlike most of the islands, the edge of this island has a steep drop off and there is no ocean to escape or swim to; water genes are useless. Furthermore, this island has a hot climate and is prone to brush fires that will spread and destroy everything in their path until they are extinguished by one of the infrequent rain falls. Speed, heat resistance, and smell are all important for evading fires and locating food, although strength should not be ignored due to frequent bearyena attacks. The burning savanna's port is bare yellow.

Fauna

Flora

Rainforest

Rainforest

Rainforest

Although this island is dominated by the jungle biome, small pockets of grassland remain. Beware of alerting predators to your presence by stepping on branches; stealth is key. The rainforest port is blue-green with branches and ten tiles.

Fauna

Flora

First Snow

First Snow

First Snow

Although the edge of the island may be green and lush, it's center is a bare, icy hill prone to snow. Temperatures range from average to cold; breeding for strength and cold resistance are critical. Nuts, berries, and seafood can be found around the edge of the island, but hunting skills are critical for finding food in the center of the island. Beware of Balance Bears, a formidable and long lived predator, and the weaker Arctic Ramfox, which hunts in packs. If you are lucky, however, you may find ancestral nichelings buried in the ice. The port that leads to this island is blue with bones.

Fauna

Flora

Overgrown Jungle

Overgrown Jungle

Overgrown Jungle

Overgrown Jungle is an island dominated by jungle tiles, but also with a fair amount of swamp tiles. Overgrown Jungle is much like other jungle islands, except that occasionally the player will find large vines or roots blocking their path, especially on the northernmost island port. The player will need to destroy 5 roots of the vines spread across the island. Clearing these unusual plants and travelling north will earn you the "Root of the Problem" achievement. Like the Burning Savannah island, Overgrown Jungle drops off at the edges, rendering water genes useless. The port to this island is blue-green with bones.

Fauna

  • Predator: Apes
  • Prey:

Flora

  • Edible: Large Root, Smelly Fruit Tree, Berry Bush, Toxic Berry Bush
  • Useful: Healing Plant
  • Dangerous: Meat Eating Plant

Swampy Hill

Swampy Hill

Swampy Hill

This island is dominated by the swamp biome, although some patches of grassland and short rivers remain. Rain creates standing pools of water where insects breed; these insects transmit a sleeping sickness. The port that leads to this island is grey-green with reeds and ten tiles.

Fauna

Flora

Grass Mingle

Grass Mingle

Grass Mingle

This island is a mosaic of grassland, savanna, and swamp. Its port is green with tall grass.

Fauna

Flclamsora

Whale Island

This island is very different from the other islands. It is oval in shape as it is situated upon the back of a whale, and has many more plants, including smelly fruit. There is no beach; your creatures cannot swim, as there is no water. Occasionally the whale will release water via its blowhole, which restores all surrounding berry bushes, somewhat like localized rain. The South of the Island is Savanna like, it is hot, with cacti and bare berry bushes. The North of the Island is more Jungle like with smelly fruit and less grass.

There is only one port on this Island in the North. Unlike other ports on this island you can choose exactly what island you want to travel to in a menu similar to the sandbox mode island select. The port to this island is blue stone with 15 tiles.

Flora

Fauna

Hard Islands

Oasis

Oasis

Oasis

Oasis is a savanna biome with a large lake in the center of it. It has a hot climate, so heat resistance is important. Berry bushes and the bare berry bushes are rare - the main source of food is the large amounts of swarming fish that can be found. Water genes are vital to surviving for long periods of time on this island. The port to this island is yellow with bones. (arriving here will unlock Swimming Tail)

Fauna

Flora

Summer Mountains

Summer Mountains

Summer Mountains

While being considered a hard island it is considerably easier than Long Winter. The island consists of mostly grassland, with mountains in between. Like other mountainous islands, this island is cold. Plants often will be the dominant food source however because of the presence of Walrus deer, meat is another viable option. The port to this island is blue.

(ice blocks appear here as well)

Fauna

Flora

Long Winter

Long Winter

Long Winter

This island is entirely mountain biome, and will cause creatures to be cold almost all of the time without sufficient cold resistance. No edible plants grow here, the only sources of food are the creatures that spawn and the roots under the ground. The island is dotted with hot springs that can be used to ward off the cold. There is usually one or two ancestral Nichelings to be found. The port to this island is purpley-blue with skeletons and 5 tiles.

Fauna

Flora

  • Edible: None
  • Useful: Nest material plants
  • Dangerous:

Crossing

Crossing

Crossing

The port to Crossing Island is green and covered with skeletons. It is small in size like Tiny Green. The primary purpose of the crossing island is to travel to other islands and prepare for these said islands. North of here is a very special island.

Fauna

Flora

Sleepy Reeds

Sleepy Reeds

Sleepy Reeds

Sleepy Reeds is an island covered entirely in swampland, with a river running through the middle. As the name suggests, Sleeping Sickness, which is carried by swarms of bugs, is common after rain. Arriving at this island in story mode unlocks the toxic fangs gene, which can be helpful for collecting toxic berries, the main source of food on this island. (even arriving here with any tribe unlocks toxic fangs, thus meaning you can mutate them in your gene pool) The port is grey-green.

Fauna

  • Predator:
  • Prey: Crabbit, Shell, Fish
  • Other: Insects

Flora

  • Edible: Toxic Berry Bush, Berry Bush
  • Useful: Water
  • Dangerous: Thorns

Jungle Gate

Jungle Gate

Jungle Gate

description

Fauna

Flora

  • Edible: Berry Bush, Toxic Berry Bush
  • Useful: Acorn Tree, Stinky Fruit Tree, Algae
  • Dangerous: Meat Eating Plant

Killer Islands

Deep Jungle

Deep Jungle

Deep Jungle

Deep Jungle is a jungle-biome island that is completely dominated by jungle tiles, has many jungle trees, and has a river system flowing through the middle of it. Surviving in Deep Jungle will be easier with nichelings that have at least 3 heat resistance, as it is often hot, black coat, spotted pattern, and either velvet paws or claws. the port to Deep Jungle is blue-green leaves with skeletons and 5 tiles.

Fauna

Flora

  • Edible: Large Root, Smelly Fruit Tree
  • Useful: Healing Plant
  • Dangerous: Meat eating Plant

Frost Lands

Frost Lands

Frost Lands

The port to the Frost Lands is the purpleish-blueish ground shown in this picture > covered in bones (not skeletons), the Frost Lands usually has 1-2 ice crystals that hold a prehistoric gene. Like Long Winter, no edible flora grow here.

Fauna

Flora

  • Edible:
  • Useful: Nest Material Plants
  • Dangerous:

Deadly Hills

Deadly Hills

Deadly Hills

At first glance, Deadly Hills is a calm grassland island with few obstacles. However, Deadly Hills is home to the Killer Bearyena, which is about as powerful as one of the Three Great Apes. The port to Deadly Hills is easily mistaken for Crossing, as it is green with skeletons.

Fauna

Flora

  • Edible: Berry Bush, Acorn Tree, Toxic Berry Bush
  • Useful: Healing Plant
  • Dangerous:

Home Island

As it can be considered a spoiler, detailed information on Home Island won't be placed here. Home Island can only be reached from Crossing Island.

Fauna

Flora

  • Edible: Acorn Tree, Berry Bush