FANDOM


  • Have you ever had a fan idea you wanted to share, but found that there was nowhere to share it on this wikia? Now you can share it here!

      Loading editor
    • To get this discussion going, I have several gene ideas. The Cheetah Tail might add +2 in speed, because in real life the length of it's tail helps it run fast. Taking inspiration from the fact that apes have a defense stat, I think an Armored Body that would be kinda like an armadillo's armor or a pangolin's scales might add +3 Defense and +1 Speed, kinda the opposite of the Spiky Body. Big Eyes might add +5 in seeing.

        Loading editor
    • What bout velevet hind legs? Or clawed hind legs??

        Loading editor
    • The spit snout should do something besides make me ashamed of what my pack looks like. Maybe it has +2 strength because the bite hurts more? Anything could work, really, as long as it gives it purpose. This isn't a suggestion for a new gene, but more on how to better an old one.

      Perhaps leucism along with albinism and melanism. Leucism occurs from lack of pigmentation instead of a reduction in melanin, so the eye color would stay the same. It would give it an interesting patchy texture I'd enjoy to see on the animals.

      Whiskers are also a good idea. Several animals in real life use their whiskers to sense openings in caves and tunnels so that then they don't have to smash their heads into the walls to find exits while they're digging. The whiskers could add to the digging ability, and would be a wonderful addition considering there is no digging-type snout.

        Loading editor
    • Maybe they could create more ways to become a pure water creature. Like more water genes in general, and maybe the ability to do underwater nesting or just nest on the coast. And up the spawn rates of water based entities. And wiskers would be nice.

        Loading editor
    • I think that the spit snout was supposed to be a genetic deformity, and thus should prove a hinderance, it would make sense if it couldn't smell at all. I agree with both of you that something like a Whisker Snout might be useful for not only digging, but if there are ever dark areas such as caves added, it might provide seeing but in the dark.. or something like that.

        Loading editor
    • Well, currently spit snout is actually useful, and Im fine with that choice. Personaly, good smell and sight seem really good for the islands because smell can detect alot of things. And enhanced senses could work really well. Maybe short sighted eyes can give a little bit of a smell and hearing boost to balance it out?

        Loading editor
    • Personally, I feel that the color of the eyes should alter their sight and such. Maybe rare colors such as orange or blue will give creatures better eyesight? I thought it would give eye color a nice touch. It also makes Albinism and Melanism more threatening since they both have locked eye colors (jet black and scarlet). Another idea is a sky biome or atleast wings. It would be really nice to finally get revenge on those blue birds by flying up and clawing their beaks ):D! Speaking of birds, it would be cool if that was the prey for that biome.

        Loading editor
    • TranquilAbyss wrote:
      Personally, I feel that the color of the eyes should alter their sight and such. Maybe rare colors such as orange or blue will give creatures better eyesight? I thought it would give eye color a nice touch. It also makes Albinism and Melanism more threatening since they both have locked eye colors (jet black and scarlet). Another idea is a sky biome or atleast wings. It would be really nice to finally get revenge on those blue birds by flying up and clawing their beaks ):D! Speaking of birds, it would be cool if that was the prey for that biome.

      So, there are wings coming to the game, but that wont be here for a while sadly. Though, maybe they could have the birds need to go back to a nest or a certain point to eat and you could meet them there and then claw their eyes out! ^w^ 

        Loading editor
    • BlueUnderscoreFox wrote:
      TranquilAbyss wrote:
      Personally, I feel that the color of the eyes should alter their sight and such. Maybe rare colors such as orange or blue will give creatures better eyesight? I thought it would give eye color a nice touch. It also makes Albinism and Melanism more threatening since they both have locked eye colors (jet black and scarlet). Another idea is a sky biome or atleast wings. It would be really nice to finally get revenge on those blue birds by flying up and clawing their beaks ):D! Speaking of birds, it would be cool if that was the prey for that biome.
      So, there are wings coming to the game, but that wont be here for a while sadly. Though, maybe they could have the birds need to go back to a nest or a certain point to eat and you could meet them there and then claw their eyes out! ^w^ 

      Aw, nice! I'd love to see those wings in action! Plus, your idea of them needing to rest/eat is a wonderful idea for a method of ambushing!

        Loading editor
    • TranquilAbyss wrote:
      BlueUnderscoreFox wrote:
      TranquilAbyss wrote:
      Personally, I feel that the color of the eyes should alter their sight and such. Maybe rare colors such as orange or blue will give creatures better eyesight? I thought it would give eye color a nice touch. It also makes Albinism and Melanism more threatening since they both have locked eye colors (jet black and scarlet). Another idea is a sky biome or atleast wings. It would be really nice to finally get revenge on those blue birds by flying up and clawing their beaks ):D! Speaking of birds, it would be cool if that was the prey for that biome.
      So, there are wings coming to the game, but that wont be here for a while sadly. Though, maybe they could have the birds need to go back to a nest or a certain point to eat and you could meet them there and then claw their eyes out! ^w^ 
      Aw, nice! I'd love to see those wings in action! Plus, your idea of them needing to rest/eat is a wonderful idea for a method of ambushing!

      O-O Wait... wut if this was implemeted, and u could get ur bebehs back from teh bird but the bebeh was damged, or some sort of effect or aquired traits from that encounter that might be passed on to kids. This is turning into a quote train quite fast.

        Loading editor
    • I feel like the spit-snout should add one distasteful appearance. Really, would a big eyed ape want to eat that? I love the idea of wings- but I feel there should be a climbing skill. This could potentially come from claws, or fluffy tail (in use like the tail of a money) so it has more use. Say a blue bird snatches one of your kiddos. You'd have to follow it to the tree it lands on, climb the tree, kill the bird, then you can get your baby back. You'd have to do this in a certain amount of time though- I doubt the bird would simply keep it there for fun, and it'll get hungry eventually. This could also give an alternate way to hunt the birds for food if you don't have wings if/when they are implemented. Also, you should have to have some climbing skill to knock nuts off of a tree. This poses a challenge, as you can't just have any creature be able to push the nuts down. One last thing I feel would be nice is that if you have a blind creature, you should be able to move it outside of pack view if you are in the different senses. Say there is a berry bush just out of pack view that your blind creature is next to. Should you switch into scent view, you should be able to pick the berries with the blind creature. They would also be able to move freely in the different modes- leading with the senses other than sight as many blind animals do. You could hunt in the different views, but you wouldn't be able to pick berries in hearing view (you can't really hear berries). Same goes with trees this can be fixed by switching to scent view. This makes the blind creatures less useless, a tad but more realistic, and would still pose a small form of challenge.

        Loading editor
    • Stormsnow, I really like that idea that you can switch to scent mode and do things while in scent mode. Also the creatures probably get the nuts by bashing the tree. But I thought flight was to be able to glide shoert distances as said on the Niche kickstarter.

        Loading editor
    • I actually didn't know how the wings would work :P I didn't get to see the Kickstarter page, as I had found out about Niche through a playthrough.

      However, that does make sense. It would mess up the game mechanics if they had actual wings that let you fly up and down and baah.

      And yeah, if figured do just bash the tree, but having a climbing skill adds a sort of complexity and simpleness that Niche seems to enjoy! Even if they do bash the tree, if feel like they'd have to have big body to do it. I doubt a lean body creature would be strong enough to shake a tree (i mean, I could be wrong, so don't take my word for that hah.).

        Loading editor
    • I think that they should make various types of hind leg, and edit the normal ones. All hind legs from now on provide +1 speed and +1 swimming. Here is the list of all proposed hind leg genes that I can think of, including tweaked existing genes:

      • Normal Hind Leg: +2 Speed, +1 Swimming
      • Webbed Hind Leg: +1 Speed, +2 Swimming
      • Velvet Hind Leg: +1 Speed, +1 Swimming, +1 Stealth
        Loading editor
    • BlueUnderscoreFox wrote:
      TranquilAbyss wrote:
      BlueUnderscoreFox wrote:
      TranquilAbyss wrote:
      Personally, I feel that the color of the eyes should alter their sight and such. Maybe rare colors such as orange or blue will give creatures better eyesight? I thought it would give eye color a nice touch. It also makes Albinism and Melanism more threatening since they both have locked eye colors (jet black and scarlet). Another idea is a sky biome or atleast wings. It would be really nice to finally get revenge on those blue birds by flying up and clawing their beaks ):D! Speaking of birds, it would be cool if that was the prey for that biome.
      So, there are wings coming to the game, but that wont be here for a while sadly. Though, maybe they could have the birds need to go back to a nest or a certain point to eat and you could meet them there and then claw their eyes out! ^w^ 
      Aw, nice! I'd love to see those wings in action! Plus, your idea of them needing to rest/eat is a wonderful idea for a method of ambushing!
      O-O Wait... wut if this was implemeted, and u could get ur bebehs back from teh bird but the bebeh was damged, or some sort of effect or aquired traits from that encounter that might be passed on to kids. This is turning into a quote train quite fast.

      They should make it so that when flight is added, the acorn trees are taller, and they can contain nests of bluebirds. They should add a more friendly bird that eats acorns and berries and can nest in trees. The jungle trees should be very tall and have multiple spots that can contain nests, and they should be able to produce their own food. There should be a sort of fauna that lives in the jungle trees that eats this fruit.

        Loading editor
    • About the berry/nut eating birds, what if you required stealth to hunt the birds so they dont fly back to their nest. And they could maybe give 4 food for your efforts as a bird hunter and taking the time to breed a good stealth stat.

        Loading editor
    • What if you could have the trees provide shelter from the weather? I was thinking of having hail storms or random lightning bolts that could harm your creatures if they aren't sheltered beneath a tree or under a rock. Hiding under a rock could make more use of the boulders other than just getting in the way of your creatures. I think maybe rain could make your creatures slower because having very damp fur pulls weight onto creatures and makes them slower, and that's if they've been out in the rain long enough without sheltering. About the rain thing, I also think it would be nice if the creatures became slower on land if they've been in deep water for too long, and there could be some body gene that prevents the slowness from happening in both cases.

        Loading editor
    • I'd love for more interactions and depth for NPC creatures.Like rabbit holes are like a nest for bunnies, and if not hunted enough, they would overpopulate the island. Also juvenile Carnivores, Apes and Bluebirds.A nice way to take revenge of a healthy baby stolen.What if predators would also implement things like stealth and odor disguise?Like you won't be able to identify if it's a baby predator or a horny male with a normal snout, but it can be easier to sniff out with a big nose?The same thing for hearing. Crabbits.I love these guys!They have more personality than any other NPC.What if Crabbits would occasionally nip at a Nicheling who's haven't come of full age yet? Fish migrations!Know the salmon one?It would be nice to see massive swarms of fish swim out of the ocean to the rivers and lakes.Sounds pretty tasty as well :-)

      I really want rogue animals get a chance to protect themselves.They would fight back, and even have an "anger bar".They could get tricky at that time - stealing babies, attacking at their own wish and maybe even luring your creatures to form THEIR own pack.

        Loading editor
    • seriously someone should link this to the niche page or something.

      I know they already have basically their plans set out, but it would be interesting to see what their thoughts on these ideas are.

        Loading editor
    • They are going to come out with hybrids, like u could breed with carnivores, or apes. And u might get a rlly gud gene out of it. And maybe they could have an NPC that only attacks you when you attack it...? That would be cool, like u have a preadator thats passive at first, and then when u attack it, it could wreck ur creatures rlly bad or somethin.

        Loading editor
    • Yeah, that's another thing.

      I feel like if you attack the dodomingo's, not only should it attract others, but they should all start attacking your creatures, like they have a pack mentality. Harm one of us you harm all of us.

        Loading editor
    • BlueUnderscoreFox wrote:
      They are going to come out with hybrids, like u could breed with carnivores, or apes. And u might get a rlly gud gene out of it. And maybe they could have an NPC that only attacks you when you attack it...? That would be cool, like u have a preadator thats passive at first, and then when u attack it, it could wreck ur creatures rlly bad or somethin.

      Yeah, that would be awesome! Maybe a passive snow monster for when the develop snow biomes! And when you breed with it.. your creature's offspring is like a yeti!!! That would be awesome!

        Loading editor
    • TranquilAbyss wrote:
      BlueUnderscoreFox wrote:
      They are going to come out with hybrids, like u could breed with carnivores, or apes. And u might get a rlly gud gene out of it. And maybe they could have an NPC that only attacks you when you attack it...? That would be cool, like u have a preadator thats passive at first, and then when u attack it, it could wreck ur creatures rlly bad or somethin.
      Yeah, that would be awesome! Maybe a passive snow monster for when the develop snow biomes! And when you breed with it.. your creature's offspring is like a yeti!!! That would be awesome!

      Dat would be nice. And kind of a relief from the big, bad apes. Speaking of apes, what if they couldnt go in biomes to hot or cold for them. Same with other entites.

        Loading editor
    • BlueUnderscoreFox wrote:
      TranquilAbyss wrote:
      BlueUnderscoreFox wrote:
      They are going to come out with hybrids, like u could breed with carnivores, or apes. And u might get a rlly gud gene out of it. And maybe they could have an NPC that only attacks you when you attack it...? That would be cool, like u have a preadator thats passive at first, and then when u attack it, it could wreck ur creatures rlly bad or somethin.
      Yeah, that would be awesome! Maybe a passive snow monster for when the develop snow biomes! And when you breed with it.. your creature's offspring is like a yeti!!! That would be awesome!
      Dat would be nice. And kind of a relief from the big, bad apes. Speaking of apes, what if they couldnt go in biomes to hot or cold for them. Same with other entites.

      Yeah, but it wouldnt be very resonable for a jungle to be right next to a snow biome, unless they can somehow survive the extreme cold. Predators, on the other hand, would not be able to. So yeah, cool idea!

        Loading editor
    • Here is an idea for how rival tribes should be implemented: each island has a set number of starting clans: you are alone on starter island and jungle/grass, one other clan on the next island, and two other clans on the islands after that. Notice that clans can disband or form over time. The location of starter clans is never adjacent to any ports, but they can be nearby, and there is always space between clans.

      Clans can either be friendly or hostile, and the state is not constant. Clans can be hostile if: there is not enough food, not enough space, or if you have attacked them. They can be friendly if: they have enough food, enough space, and you haven't been hostile. A clan can disband if: it does not have enough food and cannot fight for it, or it has grown too small. New clans can form if: there are enough outcasts in a single area that has sufficient size and food.

        Loading editor
    • PopsicleNinja wrote:
      Here is an idea for how rival tribes should be implemented: each island has a set number of starting clans: you are alone on starter island and jungle/grass, one other clan on the next island, and two other clans on the islands after that. Notice that clans can disband or form over time. The location of starter clans is never adjacent to any ports, but they can be nearby, and there is always space between clans.

      Clans can either be friendly or hostile, and the state is not constant. Clans can be hostile if: there is not enough food, not enough space, or if you have attacked them. They can be friendly if: they have enough food, enough space, and you haven't been hostile. A clan can disband if: it does not have enough food and cannot fight for it, or it has grown too small. New clans can form if: there are enough outcasts in a single area that has sufficient size and food.

      That could be cool, but I frequentley kick creatures that cant collect food. But then it would cripple a clan to get a bad creature. Maybe a small form of multiplayer could come from this... tho, it would be hard to implement. Maybe an end-development thing?

        Loading editor
    • Here is an idea for fur slots: Normal Fur (+5 Heat Resistance, +5 Cold Resistance), Thick Fur (+10 Cold Resistance, +3 Defense), Light Fur (+10 Heat Resistance, +3 Stealth), Slick Fur (+3 Swimming), or the genetic defect Thin Fur (Skin shows through fur, bald spots, no temperature bonuses). Also, how to implement bunny and carnivore genetics and nests in a simple way: Bunny burrows would have space inside them for bunnies to do whatever they need inside them, and that includes breeding, and color/tail genes vary from burrow to burrow but are generally dependent on the burrow location: grassland bunnies are likely to be brown with default speed/stealth tails, jungle bunnies are likely to be gray with shorter tails that are stealthier but slower, cold-biome bunnies are same as jungle but white as short tails are heat preserving, hot biome bunnies are likely to be tan with longer tails that are faster but less stealthy, and same for killer island bunnies but with brown coloring. Carnivore nests are even more simple as carnivores tend to be solitary creatures with the exception of mating, and there is one universal type of carnivore for each island set: grasslands have vanilla, killer carnivores, jungle carnivores are smaller and stealthier and but weaker, hot-biome carnivores are same but with speed and a tan coloring, and snow-biome carnivores are larger and more powerful but even slower.


      Note: camouflage affects how far a creature can see an animal, and stealth affects how far you can hear. Your most reliable sense is probably smell, as few animals rely on that.

        Loading editor
    • The fur varitation seems good. Makes sense. But I think the hot biome bunnies would be leaner, and more stealthy and faster.

        Loading editor
    • I have an idea where an animal would have more fur on their body yet it might subtract movement. It can also gives more resistance in cold weather. Maybe a new body. Not so sure if it's worth the programming though. (Sorry I'm new to this wiki.)

        Loading editor
    • Here are some ideas for mobs that use environmental features: There would be an animal called an angler otter that looks like a small river otter with a bunny-like fishing tail that spawns in rivers but sometimes ventures onto beaches. Angler otters would be able to eat clams, and they could catch fish but be predated on by razorhana. It would have a dormouse-like land counterpart called an ottermouse that spawns near acorn trees, and it eats acorns. Ottermice would have a jungle counterpart that looks like a raccoon called an ottercoon that can climb up the big trees and eat the fruit available to climbing/flying creatures, this fruit would get added in that update. There would be another jungle creature that is a poisonous snake that rolls in mud periodically to mask it's scent, and it tries to eat two-gemed creatures, only adults are safe. There could be a gecko that eats the smelly fruit, but supposedly uses it's tail to collect, and it detaches it's tail when attacked, which gives 3 food points, but attacking it before it's tail has grown back kills it completely to give 3 food points.

        Loading editor
    • cool concept. maybe u could kill the snakes rlly eaisely becaues it relies so much on stealth, it has beome frail or somethin. And maybe u could farm teh geckos for fud. like u could eat the deached tail for 2 food.

        Loading editor
    • I'm starting to feel that the devs might be looking at this thread and taking some ideas from it. I suggested an "Armored Body" a while ago, and it actually happened! And I also suggested tweaks to the hind leg genes, and it also happened! Or maybe it's just coincedence? 

      Beyond that, here's are some ideas for tail gene tweaks or new tail genes. Fishing Tail would be known as Nimble Tail, and it would also add +1 collecting, +2 speed, and +2 heat resistance. Stinky Tail would add +2 cold resistance, and later, it would assist with flight/climbing. Fluffy Tail would add +1 speed, +1 heat resistance, and +1 cold resistance.

        Loading editor
    • Maybe there could be huge stacks of wood that hold burrows that are full of prey animals that are worth a lot of food but you need to have a long tail to balance on the stacks of wood...? Because in real life, cats sometimes stalk squirrels and birds on a tree limb and they use their tail for balance, and in Niche, the creatures are considered to be felines. Maybe there could be a new ability called "Balance", and it allows your creature to walk on stacks of wood or long tree limbs, but if they don't have a lot of balancing the player would only be able to move them down otherwise they either fall and get wounded or need another creature to help them down as they would be unable to move because they're scared. Maybe if there is a balancing ability there could be an island where you have to rely on the limbs of very tall trees to pick fruit/nuts/blossoms at the top of the tree and prey that lived in the trees for food, but there could be dangerous predators that could attack you or shake the limb to make your creature fall off and get wounded?

        Loading editor
    • IFlow~ wrote:
      Maybe there could be huge stacks of wood that hold burrows that are full of prey animals that are worth a lot of food but you need to have a long tail to balance on the stacks of wood...? Because in real life, cats sometimes stalk squirrels and birds on a tree limb and they use their tail for balance, and in Niche, the creatures are considered to be felines. Maybe there could be a new ability called "Balance", and it allows your creature to walk on stacks of wood or long tree limbs, but if they don't have a lot of balancing the player would only be able to move them down otherwise they either fall and get wounded or need another creature to help them down as they would be unable to move because they're scared. Maybe if there is a balancing ability there could be an island where you have to rely on the limbs of very tall trees to pick fruit/nuts/blossoms at the top of the tree and prey that lived in the trees for food, but there could be dangerous predators that could attack you or shake the limb to make your creature fall off and get wounded?

      Like a dead log? or somthin.... maybe ur creatures could get a fungus that could be contaigous. And you would have to separate them from your other creatures to prevent the fungus from spreading.

        Loading editor
    • You know those rogue males? It seems that their presence is linked to certain genes, and that it is never a female. So what if there were a new slot titled "Fetal Development" that had normal, and the more rare genetic defect Rogue Male Syndrome? Rogue Male Syndrome would a sex-linked gene that would only have a recessive slot in females, but males have both an active and a recessive slot. It overrides the face, blood, fur pattern, and paw genes by always mutating them into Spit Snout, Hemophilia, No Pattern, and Crippled Paw, instead of merely disabling them like albinism, this makes the gene more dangerous as it enables bad genetics to spread. My theory on how Rogue Male Syndrome works (beyond the info I gave you) is this: it is a neurological disorder that causes the head, paws, bone marrow (that produces blood), and brain to only partially develop (I think that Cripped Paw and Spit Snout are forms of neoteny), and it causes fur patterns to fail to develop at all. The odd behavior of a rogue creature is apparent even before being an adult, as he fails to understand pack socials, and will not be part of the pack. When he does reach adulthood, all he wants to do is mate, as it is in canon. Note that I do not think that the fixed Fluffy Tail fits in with my theory of neoteny disorder as it is a normal tail, and therefore it would be better if it were disabled entirely like Spiky Body (but not overwritten, as there is no gene for having no tail).

        Loading editor
    • but, how would u tell if a creature has it as a recessive tape?

        Loading editor
    • Now that I think of it, the previous explanation is impossible because it inverts the science of chromosomes. So I've come up with a new one: males and females can both have Rogue Male Syndrome, it just affects females differently. Females who have two alles for RMS will die when they grow to adult.

        Loading editor
    • Dat could work. Do u think there will be more Ancient Genes soon? I kind of want a huge claw gene that gives 3 attack or somethin like that...

        Loading editor
    • Well, they did tweet something about a type of antler. I don't really have any ideas for genes, but I think it is a bit paradoxal that Warning Dots deters predators when there is no other animal that would logistically give them a reason to mistake it for toxic. So, how about a toxic frog (kinda like a poison dart frog) that has those spots and is toxic to any creature that attacks, and also hunts bunnies (but leaves your creatures alone)?

        Loading editor
    • Hmm, that could work. But then the creatures need to be able to have an advantage over it. Maybe poison resistance? like the apes.

        Loading editor
    • But they aren't supposed to.

        Loading editor
    • Oh... ok then. So... any other ideas?

        Loading editor
    • Well, there needs to be a purpose to the panda pattern and red fur genes, because nobody wants them anymore because they are currently useless for camouflage. I don't exactly know the function of panda markings, and google was little help, but the best explanation I can give is that it allows the panda to camouflage in both snowy mountains and shadows in forests. So, maybe it gives a camouflage bonus when you're out in the open AND when you're in the grass (but not as much as stripes). Fortunately, I had no trouble with finding a purpose for red fur once I did a little research, I think that it is well-suited for the savannah.

        Loading editor
    • Maybe there can be a barren biome with red tiles. Then u could use the red fur gene. And maybe there would be no above ground food and the digger paw gene would be rlly important because u could dig up smaller mammals or other creatures. Along with plants for nesting material.

        Loading editor
    • ooh! Red fur would be perfect for a mesa biome

        Loading editor
    • That would basically be a recoloration of the desert or savannah though. I think that this could be turned into a hypothetical mini-biome strategy, like water, for the desert, rather than an actual biome. Myabe if you had 2 digging power, you could dig out and kill moles that have gone underground. Having a Digging Hind Leg gene, with +1 speed, +1 swimming, and +1 digging would be a good idea. Having +3 digging would allow you to dig into bunny burrows, the hypothetical den idea that I had where bunnies would breed and be able to run back into when chased, and Lean body would allow you to actually enter by giving you the lowest amount of size. You could even put nests down there, and most predators couldn't enter with the exception of a new predator called a Caerbunny, a carnivorous bunny with fangs, dark brown fur, and more HP, named after the Killer Bunny of Caerbannog, that can spawn in savanna and desert biomes, and is detectable by hearing  better than by sight (the brown fur camouflages it, and it also has scentless). In real life, fennec foxes use their giant ears to locate prey underground, so you would need more hearing to even detect prey underground.

        Loading editor
    • PopsicleNinja wrote:
      Now that I think of it, the previous explanation is impossible because it inverts the science of chromosomes. So I've come up with a new one: males and females can both have Rogue Male Syndrome, it just affects females differently. Females who have two alles for RMS will die when they grow to adult.

      Or for the males, they could die from mating too much because in real life what could happen is that the creature could mate too much and their genitalia could get sore and eventually bleed, and since the rogue males would have hemophilia, it would be a lot worse and they could die more quickly than normal.


        Loading editor
    • ...Lets keep this game rated E.

        Loading editor
    • PopsicleNinja wrote:
      That would basically be a recoloration of the desert or savannah though. I think that this could be turned into a hypothetical mini-biome strategy, like water, for the desert, rather than an actual biome. Myabe if you had 2 digging power, you could dig out and kill moles that have gone underground. Having a Digging Hind Leg gene, with +1 speed, +1 swimming, and +1 digging would be a good idea. Having +3 digging would allow you to dig into bunny burrows, the hypothetical den idea that I had where bunnies would breed and be able to run back into when chased, and Lean body would allow you to actually enter by giving you the lowest amount of size. You could even put nests down there, and most predators couldn't enter with the exception of a new predator called a Caerbunny, a carnivorous bunny with fangs, dark brown fur, and more HP, named after the Killer Bunny of Caerbannog, that can spawn in savanna and desert biomes, and is detectable by hearing  better than by sight (the brown fur camouflages it, and it also has scentless). In real life, fennec foxes use their giant ears to locate prey underground, so you would need more hearing to even detect prey underground.

      That could work. Also since u said mesa was a recolor of savannah, maybe red fur could work in the desert rlly well. But the carnivorus bunny may or may not need a few tweaks...maybe it could be bigger and have larger claws because it needs to hunt stuff and be faster than everything else to be able to survive. Maybe it could also steal meat u hunted?

        Loading editor
    • BlueUnderscoreFox wrote:
      PopsicleNinja wrote:
      That would basically be a recoloration of the desert or savannah though. I think that this could be turned into a hypothetical mini-biome strategy, like water, for the desert, rather than an actual biome. Myabe if you had 2 digging power, you could dig out and kill moles that have gone underground. Having a Digging Hind Leg gene, with +1 speed, +1 swimming, and +1 digging would be a good idea. Having +3 digging would allow you to dig into bunny burrows, the hypothetical den idea that I had where bunnies would breed and be able to run back into when chased, and Lean body would allow you to actually enter by giving you the lowest amount of size. You could even put nests down there, and most predators couldn't enter with the exception of a new predator called a Caerbunny, a carnivorous bunny with fangs, dark brown fur, and more HP, named after the Killer Bunny of Caerbannog, that can spawn in savanna and desert biomes, and is detectable by hearing  better than by sight (the brown fur camouflages it, and it also has scentless). In real life, fennec foxes use their giant ears to locate prey underground, so you would need more hearing to even detect prey underground.
      That could work. Also since u said mesa was a recolor of savannah, maybe red fur could work in the desert rlly well. But the carnivorus bunny may or may not need a few tweaks...maybe it could be bigger and have larger claws because it needs to hunt stuff and be faster than everything else to be able to survive. Maybe it could also steal meat u hunted?

      Yes, that makes sense. Actually, all predators need to steal meat. I think that the actual desert/savannah needs it's own unique strategy, but I can't guess at all... creative block... ._.

        Loading editor
    • What if we had scavenger birds? Like, they would hop along the ground stealing meat u hunted/scavenged urself, and they could be exsculivley in the desert and you would need a high camoflauge to hunt them. Speaking of the desert, it could have other things that died from the heat and u could scavenge meat off of their bodies, or steal larger predators food.

        Loading editor
    • Cool! In the jungle it's about stealth, and in the mountains it's about strength. Maybe in the desert it's speed? Like, the animals are really fast, and you need to be fast enough to catch up or run away to your den? I think there needs to be a new stat: all creatures have a thirst stat, which depletes gradually and needs replenishing? Here is how thirst works: eating restores 1 point, which is enough outside the desert. Outside the desert, you lose 1 point per day. But in the desert, you lose points depending on the temperature and weather: you lose 2 points when it's normal or cool, 3 points when it's hot, and rain makes you lose only one point. Your creature can gather water or settle near it, but in the desert, you need water-preserving adaptations as well as speed and heat adaptations to survive. Like, maybe there's such a thing as Fat Tail?

        Loading editor
    • PopsicleNinja wrote:
      Cool! In the jungle it's about stealth, and in the mountains it's about strength. Maybe in the desert it's speed? Like, the animals are really fast, and you need to be fast enough to catch up or run away to your den? I think there needs to be a new stat: all creatures have a thirst stat, which depletes gradually and needs replenishing? Here is how thirst works: eating restores 1 point, which is enough outside the desert. Outside the desert, you lose 1 point per day. But in the desert, you lose points depending on the temperature and weather: you lose 2 points when it's normal or cool, 3 points when it's hot, and rain makes you lose only one point. Your creature can gather water or settle near it, but in the desert, you need water-preserving adaptations as well as speed and heat adaptations to survive. Like, maybe there's such a thing as Fat Tail?

      Maybe that could work, but if there is a thirst meter, how are u gonna survive in the mountains or anywhere? To get water ur gonna need a coastal nest and risk not being able to get enough food due to the lack of berries. So were gonna need either a collection system, or an oaisis that is invisible in the dark so u have to work for it. The fat tail gene i think should be changed into a body gene, like camel humps. Biologicaly incorrect camel humps that store water/fat or something. lol

        Loading editor
    • You're right, scrap that idea, it might get complex. But I have a better one that is completely unrelated: what if, for April Fools 2018, every creature born had a 50% chance of mutating panda pattern, and every other animal had panda pattern too (like a panda rabbil or a panda Balance Bear). Any animal would be referenced with "Panda X" (for example, Panda Carnivore), and this included creatures, which would simply be called pandas.

        Loading editor
    • OMG YES. HEY! TEAM NICHE! DO SOMETHING FOR APRIL FOOLS DAY!! But the desert idea is good, but no fat tail, doesnt make a lot of sense. Maybe you could dig up scorpions and stuff? and the extra fat u stored could give u more moves per creature? Then you could get some insane endurance? And panda balance bears would be adorable. I want a plushie.

        Loading editor
    • You know what is needed? More predators that are based on hearing. This probably will come up in the desert, because bigger ears make more sense there. But, stealth is pretty much useless outside the jungle, because there are no animals that use hearing.

        Loading editor
    • What else is needed is to scrap the graphic overhaul, as the old graphics looked way better, and it might be a lag source for some users as well. However, keep the grass textures, but make a new texture for regrowing grass that has been picked. Also, make the AI of outsider creatures less dumb, because in my pack, I had a creature who I found in the water without water breathing.

        Loading editor
    • I agree with both. And the new grass is a lag factory. I liked the old one better because i could see through it and not kill my pc.

        Loading editor
    • Yes, definitely. Especially in the new update, as it's buggy enough already. I mean, if they added mosquitoes, that still wouldn't increase the amount of bugs.

      Wait... mosquitoes... bugs...

      They should add seasons! They already kinda-did, but hmmm...

      • Winter: Some of the sea freezes up. The creatures can walk on ice! But beware, for if your creature is still there when the ice melts, then uh-oh- I hope you have underwater breathing. You can crack the ice with Digger Paw, to make fishing holes. Obviously, the temperature drops. And there are less predators- they are hibernating.
      • Spring: The plants are in full bloom! Winter's effects are over, and the local flora is alive with colour. Almost too alive. The predators are on the move. After spending a season hidden underground, they're hungry for your creatures. Spring is also the time of new life, so add a x2 for the chance of twins or triplets. But beware- bugs are coming, and not just sickness, these insects spread diseases.
      • Summer: Your waters are in a drought. The berry bushes produce less, and grass takes longer to regrow. The shoreline recedes 1-2 blocks, and there is a heat wave. Your ponds might heat to the point of boiling- less fish, and could possibly kill your creatures by death of overheating. The insects are still on the warpath, so stay away from them.
      • Autumn: It's fall, y'all! The heat wave is over, your shores are normal, and Summer's effects are basically over. As an added bonus, your Acorn trees are positively bursting. Stock up on food, for if you have a mainly fishing tribe, Winter is coming. And you know what that means!

      I hope that seasons do get implemented, and possibly a need for water as well.

        Loading editor
    • The summer seems a little too harsh, maybe in mid-summer is when droughts occur and everything is horrible? Maybe you could kill larger insects for food, and possible food poisining. Like eating grubs or something. Maybe in fall there could be a whole bunch of food with the ripened fruits and fat hibernating creatures that could give more food.

        Loading editor
    • Yes! Well, maybe in summer there could be less need for food. Or the berry bushes can produce more. Consequently, you must be wary of the insects stealing your food. There could be an option to kill the insects for food, using certain traits. Bugs would be more attracted to the 'normal' blood clotting instead of hemiophilia (is that spelled correctly?), making there be a drawback. 

        Loading editor
    • Hmmmmmmmmmmmmmmmmmm, maybe there could be annoying as all crap mosquitoes that could carry super overly deadly diseases and they could be more attracted to hemophillia? (Yes you did spell that right) Dat could work.

        Loading editor
    • And you would have to lick the creature to remove the mosquitoes, BUT you would have a chance of getting the disease. And any contact with a mosquitoed creature (adjacent tiles) would spread the mosquitoes in the night.

        Loading editor
    • Maybe there could be a gene that determined whether a creature was immune to the mosquitos. Or maybe the mosquitos were attracted by smell, making Smelly Fruit risky and Stinky Tail ever so benificial?

        Loading editor
    • Hmm. The smelly fruit's already terrible as it attracts apes. Maybe this would give the Stinky Tail a drawback (mosquitoes attracted to it)? There is, however in real life, a gene that causes immunity to malaria. Maybe this could happen.

        Loading editor
    • Getting away from the mosquitoes, maybe there should be Deaf Ears and (something) Nose? I mean, there is Blind Eyes...

      And in the desert, there should maybe be a cave system that you could hide from mosquitoes (I really can't stop talking about them), but beware of badger-bearlike creatures that inhabit them. The desert's equivalent of Balance Bears, and you COULD kill them off and take over the dens. Maybe you could incorporate the badger-bears' babies into your tribe? They would be able to breed with your creatures. They would give insane strength and defense stats, not to mention some really cool new colours and patterns! What should I name them- Badger Bears, Beargers? Now, I really want some caves just so this could happen. Oh yeah and the caves would protect from all temperature concerns (in desert, be cool, in mountains, be warm).

        Loading editor
    • That could work rlly well now that i think about it. Maybe if you had a creature in a cave, you could switch to "Cave View" in which u can see all of the things in a cave. Maybe there could be roots and other tubers sticking through the roof and they could be harvestable? And Badger Bears is an awesome name. But stinky tail could attract flies? (The Niche devs need to see this page)

        Loading editor
    • Yes, they definitely do. And the Cave View idea is pretty cool. But for the cave entrance, they should make it visible how many creatures are in there. You could also smell/hear them (your creatures).  Also for the entrance, they should add blocks that aren't accesible from certain adjacent tiles, but are from others. They would boost the sight of a creature.

        Loading editor
    • Maybe all genes could have a set mutation chance. But it could be really, really, low. Prob not tho. Maybe we could have a better eyesight gene that could give 3 eyesight so u could see better? The cave indicator works too along with the special tiles.

        Loading editor
    • Yeah, it would be Night Vision. Shortsighted Eye in daylight, but in caves 2 vision. Or maybe even Blind Eye would only happen in the sun/outside of caves, but give an in-cave boost. Maybe.

        Loading editor
    • If that were the case, you could make moles. But short sighted outside of a cave makes sense, not so much as blind. What if your creatures could make a trap under the dirt in a cave, and when a prey item or maybe even a yound carnivore comes by your creatues could one shot it and drag it into its hole. Like a trapdoor spider. Or that could be an actual predator in the game.

        Loading editor
    • What if there were a gamemode called Competitive Multiplayer, where there were two players trying to make each other's packs go extinct? Here is how it works:

      Island Mechanics: Island-hopping is nonexistent in this gamemode, it instead is one very large island that is the size of the last island before Killer Island. There is a random chance that this island can either be a normal version of it, a version of it that is mostly beaches, water, and rivers with a little normal land, a jungle version, or a mountain version. Either way, there are always two starting points that are versions of the starting points on the biome they are based in.

      Creature Mechanics: Turn taking goes like this: it alternates between one player and the other. Adam and Eve generate appropriately for their biome (you won't see a lean-bodied starter in the mountains), with grassland island being normal generation. Creatures do not really need identifying because heads will follow as normal for both players. There is a new action called Mark Territory that you can do on stationary, solid objects like rocks or stumps that basically leaves a scent to warn the other player's pack, as they cannot see what you see and vice versa, it simply looks like normal darkness. You will have to do this regularly as the scent can fade.

        Loading editor
    • Multiplayer? Seems like fun. Nice scent-thingy idea. Also I like the Trapdoor spider idea, you would be able to one shot it only if it was out of its hole, which it would do when your creature tripped its line. But it would move fast so you'd need to station your creature near its hole to ambush it when it came back. And your creature that you used as bait would either be poisoned or paralysed (has no gems filled in for next 2 turns).

        Loading editor
    • The trapdoor spider thing seems too OP. Maybe the trapdoor spider is the ape of the cavern in that you aren't supposed to kill it? Or if you intend to be able to kill them, maybe make them not so fast and only able to poison 2-gemed creatures or below.

        Loading editor
    • 'Ape of the cavern'... I like the sound of that. Maybe there are two types of spider, one for each thingy you described?

        Loading editor
    • I check back here and multiplayer is a thing. -_- Ok, maybe you could be able to steal the other players food? Or send a sickly creature over to their tribe and spread the plauge through their most important pack members. And maybe we could have a stun trait. Like a certain gene which you can use to imobilize more tanky prey/predators to kill them while they can't move. Ape of the cavern lol, i would still think of it as a giant spider to freak out any arachnophobics.

        Loading editor
    • Giant? GIANT?! Nope nope nope nope no spiders near meh foxcats And yeah I'm arachnophobic. The sickly creature is funny, maybe we should 'kindly escort' the Horny Males over to them. And maybe we should push the other tribes around. "Oh sorry, I didn't know that the pond was Razorahna-infested." "Oh sorry, I didn't know that you couldn't swim." "Oh sorry, I didn't know that there was an ape tree over there." "Oh sorry, I didn't know that carnivores were over there."

      We need some saltwater predators... maybe sharks? >:3

        Loading editor
    • Bull sharks. Because they are the most agressive and annyoingly scary sharks out there. Maybe instead of spooder we could have a snek? snake? Snake?! SNAAAAAAAAAAAAAAAAAAAAAAAAAAKE!?!!?!??! omgthischatisinsanelol

        Loading editor
    • yeah, i like the idea of snakes much better than spiders... what else?

        Loading editor
    • Er.... idk... making spiky body look more like a hedgehog instead of a tree? More feesh? Ancient water genes? Dolphins?

        Loading editor
    • D-dolphins? :D 

      And your spiky comment X3 yes more feesh and the water genes. You would need to have waterbreathing so as to get the rock and not die. (it's underwater). There would be an option for fully water creatures, or maybe at least seal-like.

        Loading editor
    • Navy seals? Blue fur color for the seal-foxcats?

        Loading editor
    • Hm. That sounds cool! They'd have reduced movement out-of-water, and have in-water camo.

        Loading editor
    • And we would need ocean feesh to feed our sealcats. Or plankton soups. A plankton soup is just a crap ton of plankton in one spot. What whales eat.

        Loading editor
    • ye and de whales get annyoed at us if the foxcats eat their feesh. the sharks eet us, kinda like oceanic carnevoirs. ^\(T^T)/^ idk 

      and the whales are like living incinerators. they eat the plankton but are passive, just are huge roadblock and food devourer. sorta like unedible bunnies.

        Loading editor
    • Wut if you had a buch of strength, and u could kill teh whale.... but it would take rllllllllllllllllllllllly long to kill it. prob not tho. And we do need some sharks. (sorry i took so long, i have testing cus skool)

        Loading editor
    • It ok if take long to respond. The whale has 6 defence so you need 7+ strength creature. (I got one, it had 2 claws +4, Spiky Body +1, Ram Horns +1, and Poison Fangs +1.) 

        Loading editor
    • then ur gonna drown.

        Loading editor
    • true, true. maybe we need some underwater damage-dealing things, like Spiked Flippers? they would only be harmful to other creatures underwater. or sharp gills? idk XD

        Loading editor
    • lol, maybe lower the defence of the whales to 5 so u can have 2 claws, spiky bod and ram horns.

        Loading editor
    • yep. that would work. but if you kill a whale you get... 100 Nesting material and 1 food for your effort. }:3

        Loading editor
      • rekt* lol but maybe a bunch of fud and a bit less nesting material
        Loading editor
    • no that was just a joke

      but seriously what if you spent like a year killin it

      and all it gives 

      is 1 food.

      In reality, 45 nomz and 10 nest

        Loading editor
    • Oh goodness. I've been away for quite a bit and there are so many amazing ideas- first of all, I love the Multiplayer thing- it sounds amazing.

      Honestly, I'd die if it took forever to kill a big whale and it only gave one food. Just like the dodomingos rip.

      Back on track; water genes: Maybe you could have a long, spiked tail as one of the underwater genes you'd have to breed in. Kinda like a Thresher Shark? Maybe it could give 3 underwater movement and 2 attack. Or maybe you could only get that if you bred with an underwater shark monster when we get the hybrids.

        Loading editor
    • Heh, yeah. Hybrids, when added, will be absolutely crazy.

        Loading editor
    • Ikr, especally when more npcs get added.

        Loading editor
    • i wish for the day when i get a half fish swarm foxcat...

        Loading editor
    • I dont think thats possible, maybe another water mammal?

        Loading editor
    • Heh yeah. Seal maybe, shark definitely, possibly a water snek?

        Loading editor
    • I definitely hope so. We need more creatures that aren't our lovely foxcats

        Loading editor
    • What if we had a moray eel type thing? It could be freshwater and saltwater and if it bit a foxcat it would give it heavy bleeding. And it could have a chance to paralyze it and hold it in place in the water to drown it. That could work maybe

        Loading editor
    • Yes, definitely. We need more terrors of teh deep than, well, drowning.

        Loading editor
    • Bobbit worms? They sit on the ocean floor and wait until a fish (creature) comes by and then they grab it, and drag it under the sand to eat it later.

        Loading editor
    • Woah, that's cool. Woulld tuere be a way to get the creature back?

        Loading editor
    • Lol prob not, but ur creatures could have a chance to escape or the worm could miss.

        Loading editor
    • Chance to escape. Would the creature try to outrun it with superfast speed? Or wound it with a ton of damage?

        Loading editor
    • Well, this an addition to the water entiry arsenal, so you could outswim it, because it only stays in one place for a while. While it is moving to a new spot to hunt, that is when it is most vulnerable. Or when it misses. Then it would have super low health and defense (because its a worm) and you could kill it for 'Insert food number here' Keep in mind that this thing can catch a big-bodied creature, so its perty big.

        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.