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Edible Plants

Acorn Tree

An acorn tree

Acorn Tree

Location:

  • Grassland

Gathering:

  • 2 food points per acorn, needs cracking ability to harvest

Regrowth:

  • Drops one acorn per day naturally
  • Creature can shake the tree for more acorns to appear
  • Can drop up to 6 per shake; will drop less if shaken every day

Mangrove Tree

Location:

  • Swamp

Gathering:

  • 2 food points per snail, doesn't need anything to harvest
  • Snails only be harvested by perched nichelings

Regrowth:

  • Less often than one per day

Acacia Tree

Acacia

Location:

  • Savannas

Gathering:

  • 1 food point per nut, doesn't need anything to harvest
  • Nuts only be harvested by perched nichelings

Regrowth:

  • One per day

Ape Tree

Location:

  • Jungle

Gathering:

  • 2 food per nut, needs cracking ability to harvest

Regrowth:

  • Creatures can shake the tree for more nuts to appear
  • Can drop up to 6 per shake

Coconut Tree

Tree

Coconut tree

Location:

  • Beach

Gathering:

  • 2 food per coconut, requires cracking ability

Regrowth:

  • Creatures can shake the tree for more coconuts to appear
  • Drops one coconut per day
  • Can drop up to 6 coconuts per shake
  • If dropped on a creature, creature will be stunned for the day

Berry Bush (Leaves)

Berry Bush

A berry bush

Location:

  • Swamp and grassland
  • Can be found on savanna but very rare

Gathering:

  • 1 food point per berry

Regrowth:

  • Normal weather: 2 berries per day
  • Rain: full regeneration of berries
  • If removed, the plant will regrow

Other effects:

Berry Bush (Bare)

Bare Berry Bush

A bare berry bush

Location: 

  • Savannah

Gathering: 

  • 1 food point per berry

Regrowth: 

  • Normal weather: 1 berry per day
  • Rain: full regeneration of berries
  • The plant itself does not regrow if removed

Other effects:

Cactus

Cactus

A cactus

Location: 

  • Savannah

Gathering: 

  • 1 food point per berry, inflicts damage when gathering

Regrowth: 

  • Normal weather: 0-1 a day
  • Rain: full regeneration of berries on first day, increased regen after that
  • The plant itself does not regrow if removed
  • Can be eaten by a 2+ defense nicheling without taking damage

Other effects:

Smelly Fruit

Screenshot 1

A smelly fruit tree.

Location:

  • Jungle

Gathering:

  • Requires collecting ablility 2 to harvest
  • 3 fruit per collect

Regrowth:

  • One/two fruit per day
  • Complete regrowth with rain

Effects:

  • Covers your creature in syrup for three turns, removing all scentless stats from creature
  • Packmates can lick the syrup off, returning status to normal, requires two actions to fully clean off
  • Easily findable by Smelling Ape

Poisonous Bush

Poisen

A poisonous bush

Location:

  • Swamp

Gathering:

  • 1 food point per berry

Regrowth:

  • Normal weather: 2 berries per day
  • Rain: full regrowth of all berries
  • Doesn't regrow if removed; requires at least 2 strength to attack

Effects:

  • Poisons Nichlings for three turns when picked
  • If the Nichling that picks from the bush is venomous or poisonous, they are immune to the poison

Utility Plants

Grass

The primary obstacle to your expansion, at least on easier islands.

Location:

  • All land biomes

Gathering:

  • Small chance to add one nesting material

Regrowth:

  • Grass comes in regrowing and non-regrowing varieties, which have slightly distinct art. Generally, regowing varieties have a bluish cast.
  • Grass in jungle and swamp biomes does not regrow.

Jungle Foliage

Similar to grass, but impassible.

Location:

  • Jungle

Gathering:

  • Small chance to add one nesting material.

Regrowth:

  • Comes in regrowing and non-regrowing varieties; the former has blue tips on the vines.

Blocking Vine Root

Location:

  • Special Jungle island in story mode (Jungle Gate)

Gathering:

  • Adds +2 food and nesting material
  • Removes a vine from the northern port of the island; five roots are required to be removed in order to completely clear the port

Regrowth:

  • Does not regrow

Healing Plant

Healing plant niche

A healing plant

Location:

  • Grassland, Jungle, Swamp

Gathering:

  • Will heal afflictions and damage taken when gathered

Regrowth:

  • Flower will regrow after a few days time, the plant will not regrow if it is within the vision of the creatures
  • Creatures with no collecting skill cannot use its healing power

Water Healing Plant

Water Breather plant
Location:
  • Ocean

Gathering:

  • Adds +2 water breathing for two days
  • Heals 1 day of damage to the creature

Regrowth:

  • Flower regrows after a few days time when left out of sight of all creatures.

Twig Bush

Spiky Bush
Location:
  • Mountain

Gathering:

  • 1 Nest Material per collection

Dangerous Plants

Meat Eating Plant

  • Before attacking.
  • After attacking.


Location:

  • Jungle

Gathering:

  • Requires 2 collecting to harvest
  • 2 fruit per strand (5 strands)
  • Strands regrow when the Carnivorous Plant is attacked after regrowing

Effects:

  • Plants are either non-hostile (green on smelling view) or hostile (red on smelling view)
  • Non-hostile plants can be attacked to open up and reveal the fruit that can be collected from within
  • Non-hostile plants do not regrow fruit and become hostile when all the fruit is picked
  • Hostile plants will snatch your creature if they move adjacent to it
  • Snatched creatures are paralyzed for 5 days and given heavy bleeding (3 damage/day) while in the plant if not saved
  • Wandering nichelings will not be attacked by carnivorous plants

Regrowth:

  • Regrows within 2 days of being destroyed

Thorns

Impassible plants that harm nichelings when destroyed.

Location:

  • Swamp

Gathering:

  • Deals 4 damage to an unprotected nicheling
  • Yields no nesting material

Regrowth:

  • Does not regrow

Strategy

The berry bushes are a good source of food, but the cactus is not worth getting, as it damages your creature just as much as starvation would. Use them only as a last resort. 

Acorn trees are a great source of food, as they can be shaken to produce 1-3 acorn piles, which is 2-6 food a day. Combined with a few "berry stations", the player can get tons of food a day. 

Carnivorous plants are detectable by smell, and by the time you see one it will be too late. So be careful when running away from that predator to look (smell) out for the carnivorous plant. A creature with only one point in smelling will not be able to see the plants until they're right next to them, at which point they will attack. 

Trivia

  • Berry bushes used to look like the traditional bush, but after test update 0.1, they got a huge graphical update and resemble a small tree.
  • Acorns are the first added real life edible plant.
  • The carnivorous plant is so far the deadliest plant in the game, as it is virtually unavoidable if not detected ahead of time
  • For some reason, not all carnivorous plants are dangerous. Some of them show up as green instead of red when smelling, and these individuals do not prey on your creatures.