Each animal has two copies of every gene. They inherit one copy from their mother and one from their father. When they breed, each parent will randomly pass on one copy of each gene.
If a gene is dominant, then only one copy is needed for it to be expressed. If it is recessive, then two copies are needed. In the case of co-dominance and incomplete dominance, both genes are expressed. Please note that if there are multiple variations of the same gene, some genes can be more dominant than others. For example, brown eyes are dominant to green eyes, but recessive to black eyes. Therefore, a creature with genes for brown and green eyes will have brown eyes, but a creature with genes for brown and black eyes will have black eyes.
There are 6 Ancient genes (Armored Body, Digging Trunk, Hammer Tail, Mammoth Feet, Megalocerous Horns and Sabre-tooth Fangs). To unlock these genes, you must find an ice rock which is located in the mountain biome. Once the rock is broken, a creature will appear and join your pack. This creature will have 1 of the ancient genes, and the rest are randomized.
There are three hybrid genes (Bearnyena Claw, Snout and hind legs). To unlock these genes you must breed a female creature with a friendly Bearyena.
Albinism and Melanism
Albino creatures have white fur and red eyes, while melanistic creatures have black fur and black eyes. Both albinism and melanism will mask pattern, fur color, mane color, horn color, and eye color genes.
The dominance orders are: no melanism > melanism & no albinism > albinism
Blood clotting affects how long the creatures bleed after being injured. It is a sex linked gene; females have two copies and males only have one.
The dominance order is: Normal Blood Clotting > Hemophilia
|Hemophilia||Wounds take longer to heal|
|Normal Blood Clotting||Wounds heal normally|
Body genes affect Strength, Speed, Heat Resistance, Cold Resistance, Spikiness, Swimming, Underwater Breathing, Poisonous, Stealth, Appearance to other entities, and Smell.
The dominance order is unavailable for now, as it seems to be glitched.
Lean Body > Normal Body = Spiky Body > Water Body > Big Body > Toxic Body
|Armored Body||+3 Defense||Ancient Gene|
|Big Body||+2 Strength
-1 Heat Resistance
+2 Cold Resistance
|Lean Body||+2 Speed
+2 Heat Resistance
-1 Cold Resistance
|Medium Body||+1 Strength
+1 Heat Resistance
+1 Cold Resistance
|Spiky Body||+2 Strength
|Toxic Body||+2 Poisonous
Disables fur color, pattern and albinism
Adds rectangular pupils as cosmetic
|Water Body||+2 Swimming
Toxic Body Colors
Ear genes affect Hearing, Heat Resistance and Cold Resistance.
The dominance order is: Medium Ears > Big Ears.
|Big Ears||+4 Hearing
+1 Heat Resistance
-1 Cold Resistance
Explore 20 Savannah Fields
Explore 15 Desert Fields
|Medium Ears||+3 Hearing|
Eye genes affect Eyesight, Smelling and Hearing.
The dominance order is: Normal Eyes > Short-sighted Eyes > Blind Eyes.
|Blind Eyes||0 Eyesight|
|Short-Sighted Eyes||1 Eyesight|
|Normal Eyes||2 Eyesight|
Eye Color changes the color of a creature's eyes. It is a cosmetic gene and has no other effects.
The dominance order is: Black > Brown > Yellow > Green > Blue > Violet > Orange.
|Blue Eyes||Mutate Green Eyes|
|Brown Eyes||Mutate Black Eyes|
|Green Eyes||Mutate Brown Eyes|
|Orange Eyes||Random Mutation|
|Violet Eyes||Mutate Blue Eyes|
|Yellow Eyes||Random Mutation|
Each creature has 2 copies of the fertility gene. A creatures fertility will be the sum of both copies of the gene; e.g. an animal with a high fertility gene (+3) and a medium fertility gene (+2) will have 5 fertility. Breeding success depends on the fertility of both partners; infertile animals (0 fertility) are unable to breed whatsoever.
Fertility also affects the likelihood of twin births, with higher fertility meaning higher chance of twins. The highest amount of fertility is 6 (per creature) and 12 in a pair.
|High Fertility||+3 Fertility|
|Medium Fertility||+2 Fertility|
|Low Fertility||+1 Fertility|
Fur color genes affect the overall color of a creature. Due to incomplete dominance, the creature's fur color will be a mix of the two genes. For example, two grey genes will produce a grey animal and two black genes will produce a black animal, but a black gene and a grey gene will produce a dark grey animal.
+2 Camouflage in Jungle
+2 Camouflage in Swamps
|Mutate Grey Fur|
|Brown Fur||+2 Camouflage in Grassland||Mutate Yellow Fur
Mutate Grey Fur
|Grey Fur||+2 Camouflage in Mountains||Mutate Yellow Fur|
|Red Fur||+2 Camouflage is Savannah|
|Beige Fur||+2 Camouflage in Sand||Mutate Red Fur|
Head genes affect Strength, Smelling, Cracking, Underwater Breathing, Feeding from the Bottom, and Venomous.
The dominance order is: Spit Snout > Normal Snout > Big Nose > Cracker Jaw > Poison Fang > Beak > Gills.
Poison fang > digging trunk & poison fang > sabertooth fangs; more testing required to determine exact order
|Beak||+1 Feeding from the Bottom||Random Mutation|
|Bearyena Snout||+2 Strength||Hybrid Gene|
|Big Nose||+3 Smelling|
|Cracker Jaw||+2 Cracking
|Digging Trunk||+3 Digging
|Gills||Underwater Breathing||Random Mutation|
|Normal Snout||+2 Smelling|
|Poison Fang||+2 Venomous
|Sabretooth Fangs||+2 Strength||Ancient Gene|
|Spit Snout||+2 Smelling|
Hind Leg genes affect Speed and Swimming.
The dominance order is Hind Leg > Webbed Hind Leg > Bearyena Hind Leg
|Bearyena Hind Leg||+1 Speed
|Hind Leg||+2 Speed
|Webbed Hind Leg||+2 Swimming
Horn Genes affect strength.
The dominance order is: No Horns > Ram > Antlers
|Megalocerous||+2 Strength||Ancient Gene|
|Ram Horns||+1 Strength|
Horn Color genes affect the color of the horns on creatures. Due to incomplete dominance, the Horn Color is a mix of the creature's two genes.
The colors are White, Black, Brown, and Red.
Each creature has two genes for immunity, which they inherit from their parents. Creatures with two identical immunity genes are more susceptible to illness than creatures with two different copies.
The immunity genes are A, B, C, D, E, F, G, H, I, and K.
Mane Color genes affect the color of the mane on male creatures. Due to incomplete dominance, the mane color is a mix of the creature's two genes.
|Mane Color Combination||Image|
|Black and Black|
|Black and Beige|
|Black and Red|
|Black and Brown|
|Beige on Beige|
|Beige and Red|
|Beige and Brown|
|Red and Red|
|Red and Brown|
|Brown and Brown|
Patterns affect camouflage.
The dominance order is: No Pattern > Dots > Warning Dots > Stripes > Panda.
|Dots||+3 Camouflage in Jungle|
|No Pattern||+_ Camouflauge in Plain Tiles|
Mutate Black Mane
|Stripes||+3 Camoflauge in Tall Grass||Mutate Dots|
|Warning Dots||Distasteful Appearance|
Paw genes affect Speed, Strength, Collecting, Cracking, Swimming, and Digging. The genes are co-dominant.
|Bearyena Claw||+3 Strength
|Execute 7 Attacks|
|Crippled Paw||A useless, crippled paw.|
|Digging Paw||+1 Digging|
|Mammut Feet||+2 Cold Resistance||Ancient Gene|
|Nimble Fingers||+2 Collecting
|Gather 35 Berries|
|Runner Leg||+1 Speed
|Velvet Paw||+3 Stealth
|Webbed Paw||+1 Swimming|
Tail genes affect Swimming and Fishing.
The dominance order is: Fluffy Tail > Swimming Tail > Fishing Tail > Stinky Tail
|Fishing Tail||+2 Fishing|
|Medium Tail||+1 Cold Resistance|
|Hammer Tail||+1 Strength||Ancient Gene|
|Stinky Tail||Distasteful Scent|
|Swimming Tail||+1 Swimming|