The Mutation menu allows a newborn creature to mutate a new gene. To do so, the player must drag and drop an unlocked gene to either the 30% or 10% slots. The slots, depending on which one is chosen, give a specific % chance to mutate the gene. This means that if the player tries to mutate Antlers, the Antlers trait either has a 10% or 30% chance of appearing. This can be used to add new genes, but it can also be used to override unwanted genes or increase the chance that an existing gene appears, as the chance of inheriting a gene stacks with the chance of mutation.
When certain genes are placed into the mutation slots, the box will turn green, indicating that, with each new child, there is a chance that a new gene will be unlocked in the menu. If a gene is successfully mutated, a yellow circle will show around the gene, and it will be dominant and recessive. However, incompletely dominant genes, like fur color, and co-dominant genes, like paw genes, have a chance of mutating on one or both slots.
Unlocking new genes
There are various ways to unlock new genes. Some examples include: mutating them, exploring new tiles or completing a specific action.
|Berry Paw||Gather 35 Berries|
|Claws||Execute 7 attacks|
|Big Ear||Explore 20 Savannah tiles
or 15 Desert tiles
|Yellow Fur||Mutate Red Fur|
|Grey Fur||Mutate Yellow Fur|
|Black Fur||Mutate Grey Fur|
|Brown Fur||Mutate Yellow and Grey Fur|
|Brown Eyes||Mutate Black Eyes|
|Green Eyes||Mutate Brown Eyes|
|Blue Eyes||Mutate Green Eyes|
|Violet Eyes||Mutate Blue Eyes|
|Yellow Eyes||Random Mutation|
|Panda Pattern||Mutate Dots and Black Mane|