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In Niche, there are so many creature combinations that it is impossible to list them all. This page lists all the currently known combinations of old Adam and Eve, and strategic combinations as well as cosmetic/speculation combinations.

Variations in Adam and Eve's offspring

Adam and Eve's offspring will look nearly identical every time you start a new game, but here is a list of all of them. All creatures do have the chance to mutate Yellow Eyes, so it is possible to get a Yellow Eyed child from Adam and Eve. However, the chance of this happening is low and isn't related to the genetics of Adam and Eve, so it will not be added to the below list.

This is only relevant for older versions, as in newer versions, Adam and Eve are mostly randomized.

(Discrepancies in color in the pictures are from the weather darkening the looks of the creatures. They are still the same specified gene color.)

Picture Gender Genes Color
Male BigNose NormalBody LRunnerLeg RNoLeg BrownRedFur BrownRedMane NoPattern
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right No Leg
  • Brown + Red Fur
  • Red + Brown Mane
  • Black Eyes
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right Runner Leg
  • Brown + Red Fur
  • Red + Brown Mane
  • Black Eyes
Male BigNose NormalBody LRunnerLeg RNoLeg BrownRedFur BrownMane NoPattern
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right No Leg
  • Brown + Red Fur
  • Brown Mane
  • Black Eyes
Male BigNose NormalBody LRunnerLeg RRunnerLeg BrownRedFur BrownMane NoPattern
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right Runner Leg
  • Brown + Red Fur
  • Brown Mane
  • Black Eyes
Male BigNose NormalBody LRunnerLeg RNoLeg YellowRedFur BrownRedMane NoPattern
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right No Leg
  • Yellow + Red Fur
  • Red + Brown Mane
  • Black Eyes
Male BigNose NormalBody LRunnerLeg RRunnerLeg YellowRedFur BrownRedMane NoPattern
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right Runner Leg
  • Yellow + Red Fur
  • Red + Brown Mane
  • Black Eyes
Male BigNose NormalBody LRunnerLeg RNoLeg YellowRedFur BrownMane NoPattern
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right No Leg
  • Yellow + Red Fur
  • Brown Mane
  • Black Eyes
Male BigNose NormalBody LRunnerLeg RRunnerLeg YellowRedFur BrownMane NoPattern
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right Runner Leg
  • Yellow + Red Fur
  • Brown Mane
  • Black Eyes
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right No Leg
  • Brown + Red Fur
  • Red + Brown Mane
  • Brown Eyes
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right Runner Leg
  • Brown + Red Fur
  • Red + Brown Mane
  • Brown Eyes
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right No Leg
  • Brown + Red Fur
  • Brown Mane
  • Brown Eyes
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right Runner Leg
  • Brown + Red Fur
  • Brown Mane
  • Brown Eyes
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right No Leg
  • Yellow + Red Fur
  • Red + Brown Mane
  • Brown Eyes
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right Runner Leg
  • Yellow + Red Fur
  • Red + Brown Mane
  • Brown Eyes
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right No Leg
  • Yellow + Red Fur
  • Brown Mane
  • Brown Eyes
Male
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right Runner Leg
  • Yellow + Red Fur
  • Brown Mane
  • Brown Eyes
Female BigNose NormalBody LRunnerLeg RNoLeg YellowRedFur NoPattern
Female
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right No Leg
  • Yellow + Red Fur
  • Black Eyes
Female BigNose NormalBody LRunnerLeg RRunnderLeg YellowRedFur NoPattern
Female
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right No Leg
  • Yellow + Red Fur
  • Black Eyes
Female BigNose NormalBody LRunnerLeg RNoLeg BrownRedFur NoPattern
Female
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right No Leg
  • Brown + Red Fur
  • Black Eyes
Female BigNose NormalBody LRunnerLeg RRunnerLeg BrownRedFur NoPattern
Female
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right Runner Leg
  • Brown + Red Fur
  • Black Eyes
Female
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right No Leg
  • Yellow + Red Fur
  • Brown Eyes
Female
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right Runner Leg
  • Yellow + Red Fur
  • Brown Eyes
Female
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right No Leg
  • Brown + Red Fur
  • Brown Eyes
NOTMINE Female BigNose NormalBody LRunnerLeg RRunnerLeg BrownRedFur NoPattern 2
Female
  • Big Nose
  • Normal Body
  • Left Runner Leg
  • Right Runner Leg
  • Brown + Red Fur
  • Brown Eyes

Grassland Themes

These sets are tailored toward grassland creatures, but many of them are universal strategies (Adaptations for each biome are listed separately). All grassland sets have brown fur unless stated otherwise, and all universial sets will have ram horns/antlers except the mountains.

The Statuser

Consists of Spiky Body/Toxic Body, Poison Fangs, and Runner Leg.

Usage: This set is a universial strategy, this is the core concept for defensive players. You attack a predator and then run away. This set is usable with hunting sets or fishing sets, and any environmental set. Spiky Body adds +1 in strength and hurts predators when attacking but hurts packmates when licking wounds and disables tail genes, and Toxic Body deters predators in the first place and poisons predators that do take the chance but disables the effects of camouflage and does not help with any other stats.

The Hunter

Consists of Claw, Velvet Paw, Fluffy Tail, and Lean Body.

Usage: While most grassland sets are base sets, this set is an adaptation of the mountain equivalent, The Attacker. You should use it if you think that hunting should be your strategy. This works because your strongest creatures have +5 in attack and +2 in stealth, and your stealthiest creatures have +3 in attack and +8 in stealth. You will not be too slow either, but for this to work, you also need Fluffy Tail, because the temperature system is a bit buggy at the time.

The Gatherer

Consists of Big Nose, Nimble Fingers, and Digger Paw.

Usage: You will need your Big Nose to smell food, and also to smell predators, since you will most likely not have sufficient strength to fight the predator. You will probably have so much food within days of settling anywhere that you can focus on other things, like breeding, expanding territory, and island hopping. This set works anywhere but the mountains, as there is nothing to collect there.

Mountain Themes

This is what most creatures living in snow biomes would look like. All snow themes consist of either gray fur or albinism with no pattern, and melaloceros horns.

The Prehistoric Creature

Consists of double Mammut Paw, Megaloceros Horns, Hammer Tail, Armored Body,and Sabertooth Fangs or Digging Trunk.

Usage: This is not meant to be used through normal gameplay. This is most likely what the prehistoric creature looked like. A possible theory is that prehistoric creatures went extinct because they were too slow, because none of the genes added speed.

The Attacker

Consists of Big Body, Runner Leg, Hammer Tail, Megaloceros Horns, and Sabertooth.

Usage: This set is the recommended set for most situations in the mountains, and it works by giving as much power as is practical to attack, with +7 in attack. The runner legs are there to prevent slowness.

The Defensive

Consists of Armored Body, Runner Leg, Fluffy Tail, Megaloceros Horns, and Poison Fangs.

Usage: For more defensive players who would rather status a predator and run away, this set is a combination of The Statuser and The Attacker.

Jungle Themes

These sets are for living in the jungle. Camouflage is black fur with spots unless stated otherwise, and all sets here have Ram Horns/Antlers.

The Deterrent

Consists of Warning Dots, Stinky Tail, Lean Body, Claws, and Velvet Paws.

Usage: The Warning Dots are there to deter sight-based predators, mainly the Seeing Ape and Carnivores. You don't need camouflage, so you are free to use any cosmetic fur color you want. You have the Stinky Tail to deter the Smelling Ape. Since there is no "deterrent" against the Hearing Ape, you need to be stealthy by using the Lean Body and two Velvet Paws, this should give you 4 in speed and your average creatures 5 in stealth, this means that the Hearing Ape can only hear you from 1 block away, while your stealthiest creatures have 8 in stealth. Having the setup also gives your stealthy creatures +2 in collecting and your strongest creatures +5 in attack, this is for dealing with carnivores. Your food source will be hunting-based, with some collecting. Overall, this set works anywhere but the water biome, albeit with adaptations.

The Invisible

Consists of Lean Body and Velvet Paw.

Usage: You need to be careful if you intend to use this strategy to clean up after picking Smelly Fruit, because you rely on your +4 in scentless to stay away from the smelling ape, which can smell you from only two blocks away. You are impossible to hear now. You are free to use most strategies combined with this, because you only have two genes to worry about.

The Toxic

Consists of Toxic Body, Poison Fangs, and Runner Leg.

Usage: A jungle adaptation of The Statuser. You can now ignore most predators, because most are sight-based. The Hearing Ape and Smelling Ape will still be a danger, though, so you will need to be cautious and watch out for them. Your food source will not be specialized, as you can both collect (with runner leg) and hunt (with antlers/ram horns), and you are free to put whatever tail genes you want.

Water Themes

These sets are for aquatic and semi-aquatic creatures.

The Escapee

Consists of, Gills and Big Ears

Usage: This is what most players would call a scout in the Grand Scheme of things, But in Jungles or other tough islands , this set may Save your Life, Big Ears are used to Sense predators before they appear, then the gills are used to survive easily without need to stay in dangerously shallow water, using this formula, this set is usable on all islands due to large bodies of water

Genes: (will edit later)

Usage: (will edit later)

The Slasher/Shark (Fishyfishyfishy500) (You can delete if you want)

Required Genes: Water Body, Swimming Tail(not necessary), Claw, Claw

Usage: Creatures of these variations should live in the Islands where there is a lot of ocean(not really required), Rivers, Lakes, or where Fish are abundant and predators can easily be slashed to death

However, this would be bad on certain islands, such as the Home Island, Mountain Island (if you don't stay closely packed), and on certain Jungle Islands due to climate, predators or the absence of water

Desert Themes

This is what most creatures living in desert or savanna biomes would look like.

The themes below depend on your personal preferences and are only suggestions.

2 Yellow
  • Black Eyes
  • Brown Eyes
  • Spots
  • Stripes
Yellow

+

Any

  • Black Eyes
  • Brown Eyes
  • Spots
  • Stripes
  • No Pattern

Pros: These combinations would be very good in the savanna biome. A lean body gives heat resistance. The patterns and eyes are just for cosmetics, though in later updates, may affect camouflage and finding food.

Cons: These combinations would be very bad in cold biomes, as the lean body and big ears both give a -5 in Cold Resistance.

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